Post Apocalypse

Beyond 3D Render and Animation

Name

Post Apocalypse


Author

  • Job de Vogel

Year

2021


Educational weight

6 ECT (168 hours)


Render hours

5.5


Software

Autodesk Maya, Arnold, Substance, Materialize, Photoshop

Additional Information

Since early 2021, I started developing animations and realistic rendering scenes for both educational and personal purposes. For the Master course Beyond3D I created an imaginary post-apocalyptic world, inspired by the .movie Wall-E from Pixar Animation Studios. Nature has been overtaken by garbage, and some of the garbage elements have turned into a small robot, which is trying to cut down all the nature that is left.

This design has been made using Autodesk Maya, Arnold render engine, Substance Painter, Materialize Bounding Box Software and Adobe Photoshop. Using Maya instance procedures, it was possible to generate large amount of apparent random garbage, with incredible amounts of polygons. The final render took about 5.5 render hours to complete on a modern PC.

Movie intro animation

Lustrum film C.S.R. Delft

Name

Lustrum film C.S.R. Delft


Author

  • Job de Vogel

Year

2021-2022

Educational weight

no ECT (6 weeks)


Render hours

680

Software

Autodesk Maya, Arnold, After Effects

Additional Information

After finishing by first stationary render using Maya in early 2021, I developed my first animation, based on the 20th Century Fox intro animation. This project took about 6 full-time weeks to complete. The second part of the animation is a stylistic interpretation on a building from 1967; a cinema in the center of Delft, the Netherlands.

Although this is just a short animation of 50 seconds, rendering took 680 render hours on a renderfarm. Afterwards, the movie was edited in Adobe After Effects and Premiere Pro. All the geometry and textures visible were created by myself in Autodesk Maya.